Rune Gate

Rune Gate

Rune Gate (teleportation)
School conjuration (teleportation); Level cleric/oracle 2, magus 2, sorcerer/wizard 2, witch 2


Duration Instantaneous
Saving Throw none
Spell Resistance no
Target Restrictions burst (emanation)
To Develop 2,000 gp; 1 week, DC 17 Spellcraft & Knowledge: Arcana or Religion (DC 24, -5 focus, -2 material component)


A wordspell with this effect word creates a temporary link between a Thassilonian Gate Room the caster is currently standing in and another that is currently active on the same world and plane of existence the caster is using the wordspell on.

All willing creatures adjacent to the wordcaster are instantly teleported to the active Thassilonian Gate the caster chooses when casting the wordspell; the passengers have no choice in the location, only the wordcaster.

In addition, if Rune Gate is cast in a currently inactive Thassilonian Gate Room, that room becomes active.

If the wordcaster chooses a Thassilonian Gate Room that is not currently active as their target destination, the wordspell simply fails.

Special: Rune Gate requires the caster to be in a Thassilonian Gate Room, which acts as the focus of this wordspell.

Rune Gate

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