Rise of the Runelords

Barl's Secret Stash

He came in like a

It’s taken some time to decode Barl Breakbone’s spellbooks. But you’ve managed to unravel one particularly nasty spell, one that Barl decided to name after himself, perhaps a final gesture towards continuing his legacy.

Wrecking Barl
School conjuration [earth]; Level sorcerer/wizard 5; Domain earth 5

Casting Time 1 full round action
Components V, S, M (a pound of mineral components)

Range long (400 ft. + 40 ft./level)
Area 10-ft./level diameter.
Duration instantaneous
Saving Throw Reflex Partial (see text); Spell Resistance no

Wrecking Barl summons a massive boulder, crudely hewn in the shape of an obese, leering giant. This boulder covers an area of 10 cubic feet per caster level, and weighs 2,000 lbs/caster level. The boulder is roughly spherical, and has a hardness of 10, and 100 hit points per caster level. The boulder must be summoned into an area with enough space to contain it or the spell fails (though a spellcaster may opt to cast the spell at a lower level to “fit” it.)

If summoned overhead, the boulder immediately crashes down to earth, dealing 1d8/level points of nonmagical bludgeoning damage to any creatures and objects in the area. Flying creatures get +4 to this save. A successful save negates the bludgeoning damage and moves the creature just outside of the boulder’s space. Any creature within 50 feet of the boulder’s impact must make an additional reflex save or fall prone.

For each 100 feet the boulder falls before hitting a target, increase the damage of the boulder by one dice type, but lower the reflex save by 4.

The boulder itself is not magical and does not disappear at the duration of the spell.



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