Rise of the Runelords
In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary Runelord and keep him from reclaiming his lost kingdom of greed?
In this alteration of the book campaign, the actions of the players have long-term effects on the setting. Currently, the players have chosen to set up Sandpoint as their home base, and are in the process of taking over and altering all of the ancient ruins they find, girding themselves and the world against the rise of Karzoug’s power.